JILI

Teen Patti

Teen Patti (JILI)

 

Game Type
 RETURN TO PLAYER
Publisher
Chess Game   JILI

Deal

  1. All players get three cards after put entry fees on the pot.

Call and Raise

  1. Player can take call and raise, or take blind with no read. (Max up to take 4 times blind in one game.)
  2. Player can call, raise or show during the calling process.
  3. After exceeding the maximum call amount (128 multipliers the entry fees), player can only take call but cannot raise, the bet amounts on the pot reach 1024 multipliers will be forced to open hands.

Show

  1. Player can show with the opponent on the left only during the calling process. If three or more players in the same game that the opponent can choose whether to agree to show.
  2. Blind player apply for show must be only two players in the game, otherwise not.
  3. If someone player loses in the show then fold, the rest players should keep call or raise process.
  4. If the hands are equal in a show (or a sideshow), the player who asked for a show (or a sideshow) must fold.

Bonus

  1. The bet amounts on the pot reach 1024 multipliers will be forced to open hands.
  2. If only last one player does not fold that wins and not open required.
  3. Winner depends on hand-ranking categories after open.

Rewards

  • Rewards = Total Bet + ( Loser’s Total Bet x 0.95 )
  • When multiple players win: Prize/each winner = Total Bet + [(Loser’s Total Bet / Winners ) x 0.95 1
    PS: Malfunction voids all pays and plays.

Trail or Set

Trail or set is a hand that contains three cards of one rank.
(AAA is the biggest, 222 is the smallest)
Teen Patti - rule 01

Pure Sequence

A pure sequence is a hand that contains three cards of sequential rank, all of the same suit.
(AKQ is the biggest, 432 is the smallest) 
Teen Patti - rule 02

Sequence

Sequence is a hand that contains three cards of sequential rank, not all of the same suit.
(AKQ is the biggest, 432 is the smallest)
Teen Patti - rule 03

Color

A color is a hand that contains three cards all of the same suit, not all of sequential rank.
(AKJ is the biggest,532 is the smallest)
Teen Patti - rule 04

Pair

A Pair is a hand that contains two cards of one rank and one card of another rank.
(AAK is the biggest,223 is the smallest)
Teen Patti - rule 05

High Card

High card, also known as no pair or simply nothing, is a hand that does not fall into any other category.
(AKJ is the biggest,532 is the smallest)
Teen Patti - rule 06

Rank of Rule

Ranking categories > Compare between High Card if categories same > End in a draw if High Card same

Rank of Pattern

  1. trail or set (AAA > KKK > … > 222)
    Teen Patti - rule 07
  2. pure sequence (AKQ > A23 > KQJ > QJ10 > ….. > 432
    Teen Patti - rule 08
  3. sequence(AKQ > A23 > KQJ > QJ10 > ……> 432)
    Teen Patti - rule 09
  4. color (Show the Highest Card in your hands.)
    Teen Patti - rule 10
  5. Pair (lf same pair that will compare the rest one High Card.)
    Teen Patti - rule 11
  6. High Card
    Teen Patti - rule 12

Rank of the card’s Numerical
A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2

Teen Patti Joker (JILI)

 

Game Type
 RETURN TO PLAYER
Publisher
Chess Game JILI

Deal

  1. Use a deck of playing cards with a total of 52, excluding the “Joker cards”, and reshuffle at the end of each round.
  2. All players will put an ante amount before the cards are dealt.
  3. Each player is dealt with three cards, given “2 cards” and “1 Joker card”.
  4. The  “Joker card” can replace with any kind of card.

Call and Raise

  1. Player can take call and raise, or take blind with no read. (Max up to take 4 times blind in one game.)
  2. Player can call, raise or show during the calling process.
  3. After exceeding the maximum call amount (128 multipliers the entry fees), player can only take call but cannot raise, the bet amounts on the pot reach 1024 multipliers will be forced to open hands.

Show

  1. Player can show with the opponent on the left only during the calling process. If three or more players in the same game that the opponent can choose whether to agree to show.
  2. Blind player apply for show must be only two players in the game, otherwise not.
  3. If someone player loses in the show then fold, the rest players should keep call or raise process.
  4. If the hands are equal in a show (or a sideshow), the player who asked for a show (or a sideshow) must fold.

Bonus

  1. The bet amounts on the pot reach 1024 multipliers will be forced to open hands.
  2. Winner depends on hand-ranking categories after open.
  3. If only last one player does not fold that wins and not open required.

Rewards

Rewards = Total Bet + ( Loser’s Total Bet x 0.95 )
When multiple players win:
Prize/each winner = Total Bet + [(Loser’s Total Bet / Winners ) x 0.95]

PS: Malfunction voids all pays and plays.

Trail or Set

Trail or set is a hand that contains three cards of one rank. (AAA is the biggest,222 is the smallest)

Pure Sequence

A pure sequence is a hand that contains three cards of sequential rank. all of the same suit. (AKQ is the biggest, 432 is the smallest)
        

Sequence

Sequence is a hand that contains three cards of sequential rank, not all of the same suit. (AKQ is the biggest, 432 is the smallest) AKQ A 23

Color

A color is a hand that contains three cards all of the same suit, not all of sequential rank. (AKJ is the biggest,532 is the smallest)

Pair

A Pair is a hand that contains two cards of one rank and one card of another rank. (AAK is the biggest,223 is the smallest) ΑΑΚ
High Card High card, also known as no pair or simply nothing, is a hand that does not fall into any other category. (AKJ is the biggest,532 is the smallest)

High Card

High card, also known as no pair or simply nothing, is a hand that does not fall into any other category. (AKJ is the biggest, 531 is the smallest)

Rank of Rule

Ranking categories > Compare between High Card if categories same> End in a draw if High Card same
If both sides have the same hand cards in “Show”, then the initiated player will lose.
The “Joker card” can replace with any kind of card.

Rank of Pattern

  1. trail or set (AAA > KKK > … > 222)
  2. pure sequence (AKQ > A23 > KQJ > QJ10 > … > 432)
  3. sequence (AKQ > A23 > KQJ > QJ10 > … > 432)
  4. color (Show the Highest Card in your hands)
  5. Pair (if same pair that will compare the rest one High Card)
  6. High Card

    Rank of the card’s Numerical
    A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2

TeenPatti 20-20 (JILI)

 

Game Type
 Return To Player
Publisher
Chess Game JILI

Game Description

  • The game is played with a single 52-card deck (excluding Jokers), cards are shuffled after each game round.
  • The dealer will give three cards to PLAYER A and PLAYER B each round and then compare the cards. The game result is determined by the comparison.
  • There are various items you can bet on in this game. And if the game result is the one you bet on, you win prizes.
  • While placing bets, players can bet on any items.
  • Once the betting time is over, you’ll have to wait until the next round to place bets again.
  • Multiple players can play at the same time.
  • If the game result cannot be determined due to any errors, the game doesn’t count.

Pay Table

img

There are 6 items that you can bet on.


Pair Plus hand odds

When PLAYER’s three cards match the following hands, the player wins prizes.
Odds are determined based on the hands.

“6 CARD BONUS hand” odd

There are six cards in each round. The five cards that form the best hand are selected.
If you match the following hands, you win prizes.
Odds are determined based on the hands.

Description of Interface

  1. imgtotal amount of currency
  2. The total betting amount of the round
  3. Switch chips function, you can switch between different chips to place bets.
  4. Auto: Automatically bet using chips that were used during the last round.
  5. Rebet: Repeat placing a bet for one time with the amount of chips that was used for the previous round.
  6. Clear: Clear all betted chips in this round.

Road Map

img

  1. BEAD ROAD
  2. BIG ROAD
  3. BIG EYE BOY
  4. SMALL ROAD
  5. COCKROACH PIG
  6. Prediction Function
  7. Round Information
  8. Zoom Settings

Road Map – Bead Road

  1. Record “PLAYER A Win”, “PLAYER B Win”, “TIE”, “PLAYER A PAIR PLUS”, “PLAYER PAIR PLUS”
  2. The upper left corner is the first record.
  3. New records will be filled out in order downwards, and new lines will be filled out when full.
  4. When the entire form is filled out, it will be refreshed and start recording again.
    img

    imgPLAYER A

    imgPLAYER B

    imgTIE

    imgPLAYER A PAIR PLUS

    imgPLAYER B PAIR PLUS

Road Map – Big Road

  1. Record “Banker Win”, “Player Win”, “Tie”, “Lucky 6”, “Banker Pair”, “Player Pair”
  2. The upper left corner of the “Big Road” is the first record.
  3. The new records will be filled out in order downwards, and the records will continue to be filled out the right.
  4. If the color of the hollow circle changes, a line break is required.
  5. If a “TIE” and “PAIR PLUS” appear at the same time, the “TIE” will be displayed first.
  6. When the entire form is filled out, it will be refreshed and start recording again.

    img

    imgPLAYER A

    imgPLAYER B

    imgTIE

    img3 consecutive rounds of Ties

    imgPLAYER B & PLAYER A PAIR PLUS

    imgPLAYER B & PLAYER B PAIR PLUS

Derived Road Map – Big Eye Boy

  • The Derived Road Map is determined and extended from the Road Map of the “Big Road”.
  • The upper left corner of “Big Eye Road” is the first record.
  • When the “Big Road” current round is recorded in the “first horizontal line”
  • Compare the record lengths of “the first and second vertical line from the left” recorded in this round’s “Big Road”
  • If they’re the same length, the “Big Eye Road” is displayed as a red hollow circle.
  • If they’re different lengths, the “Big Eye Road” is displayed as a blue hollow circle.

    img This Round’s Records  img Compare data

  • When the “Big Road” current round is recorded “above (and including) the second horizontal line”
  • Compare the two records of “one cell to the left, and one cell to the top” in the “Big Road’s” current round records to see if there’s anything recorded
  • If the records are the same, the “Big Eye Road” is displayed as a red hollow circle.
  • If the records are different, the “Big Eye Road” is displayed as a blue hollow circle.
  • If the color of the hollow circle changes, a line break is required for the record.
  • When the entire form is filled out, it will be refreshed and start recording again

Derived Road Map – Small Road

  • The Derived Road Map is determined and extended from the Road Map of the “Big Road”.
  • The upper left corner of “Small Road” is the first record
  • When the “Big Road” is recorded in the “first horizontal line”
  • Compare the record lengths of “the first and third vertical line from the left” recorded in this round’s “Big Road”
  • If they’re the same length, the “Small Road” is displayed as a solid red dot.
  • If they’re different length, the “Small Road” is displayed as a solid blue dot.

    img This Round’s Records  img Compare data

  • When the “Big Road” current is recorded “above (and including) the second horizontal line”
  • Compare the two records of “the second cell from the left, and one cell to the top” in the “Big Road’s” current round records to see if there is anything recorded
  • If the records are the same, the “Small Road” is displayed as a solid red dot.
  • If the records are different, the “Small Road” is displayed as a solid blue dot.
  • If the color of the solid dot changes, a line break is required for the record.
  • When the entire form is filled out, it will be refreshed and start recording again.

Derived Road Map – Cockroach Road

  • The Derived Road is determined and extended from the Road Map of the “Big Road”.
  • The upper left corner of “Cockroach Road” is the first record
  • When the “Big Road” is recorded in the “first horizontal line”
  • Compare the record lengths of “the first and fourth vertical line from the left” recorded in this round’s “Big Road”
  • If they’re same length, the “Cockroach Road” is displayed as a red slash.
  • If they’re different lengths, the “Cockroach Road” is displayed as a blue slash.

    img This Round’s Records  img Compare data

  • When the “Big Road” current is recorded “above (and including) the second horizontal line”
  • Compare the two records of “the third cell from the left, and one cell to the top” in the “Big Road’s” current round records to see if there is anything recorded.
  • If the records are the same, the “Cockroach Road” is displayed as a red slash.
  • If the records are different, the “Cockroach Road” is displayed as a blue slash.
  • If the color of the slash changes, a line break is required for the record.
  • When the entire form is filled out, it will be refreshed and start recording again

Road Map – Prediction Function

img

This function is to simulate the result of “PLAYER A” and “PLAYER B” in the next round.

This function also assists players to quickly understand the trend of the derived road maps.

imgSimulate the next round as a PLAYER A Win

imgSimulate the next round as a PLAYER B Win

Road Map – Round Information

img

Records the “number of rounds for this shoe”, “number of player wins”, “number of banker wins”, “number of ties”, “number of banker pairs”, “number of player pairs”and “number of 6 CARD BONUS”.

Road Map – Zoom Function

img

Players selecting Manual Zoom will need to tap to zoom out or zoom in.

If Auto Zoom is selected, the Road Map will automatically zoom out during the card showing phase; the Road Map will automatically zoom in durring the betting phase.

Super Bingo (JILI)

 

Game Type
 Return To Player
Publisher
Chess Game JILI

Bonus Game

img

  • When you win the two rewards (img & img), you get 5 bonus games. And when you win img, you get 8 bonus games. You get to start playing once the result is tallied.
  • Once the game starts, you always get four 5×5 bingo cards. Each round shows 39 numbers for you to match a bingo.
  • The odds are different in bonus game (shown on the top of your screen).Only the highest reward will be taken in each round (far left)
  • If you are disconnected, the system will play the game for you until the game is over and tallied. You can view results in History.

Wild Ball

img

  • There is a certain chance that a wild ball will appear when the ball is played, and after it appears, the player can decide the number of the wild ball from these numbers based on 1~4 ready hands with the highest amount of money.
  • After selection, the wild ball will be changed to the corresponding number, and the number with the highest amount will be selected automatically after 15 seconds if not selected by the player.

Collect Prizes and Draw Prizes

img

  • The game will randomly activate 3 collectable prizes, click the golden prizes to check the progress
  • Each time you win the prize, you will collect it, and when you reach the corresponding number, you will be able to play the lucky draw.
  • The number of draws available varies depending on the difficulty of the prize, with up to 2 draws.
  • When the lucky draw is finished, the collected prizes will be changed and recreated, and the collection target will not be changed until it is completed.
  • The task will be reset if the game is not bet for 3 days.

Free Ballimg

  • During the extra ball purchase stage, there is a chance to trigger a free ball, so that the next ball can be obtained without spending any money.
  • If there is no purchase for more than 10 seconds, it will be purchased automatically for the player.

How to Play Bingo

img

  • You can buy 1~20 bingo cards per game, the more you buy, the higher the chance you win.
  • If you complete any of the paylines in the chart, you will receive the corresponding payout.
  • Once the prize line is completely covered by a prize line with higher odds, the prize with the highest odds will be taken.
  • The odds are calculated based on the unit price of the bingo card.
    img
  • After 30 balls have been played, additional balls can be purchased if the amount and number of ready hands reaches a certain level.
  • A maximum of 10 additional balls can be purchased, and the payment amount of each purchase will vary according to the money amount of ready hands achieved.

Rummy (JILI)

 

Game Type
 RETURN TO PLAYER
Publisher
Chess Game JILI

Game Rules

Deal
  1. Two decks of Poker plus 2 Jokers, 106 cards totally.
  2. 2~5 players.
  3. Deal 13 cards per player.
  4. Flip one card to be the starting of open deck.
  5. Randomly flip out one more card to be the Printed Joker. If Joker flipped that “ACE” will be Printed Joker.
Joker & Printed Joker
  1. Joker and Printed Joker both function as a substitute for any card.
  2. All cards with the same rank as the card below the closed deck are considered Printed Jokers.
  3. Can’t take the Joker & Printed Joker discarded by the previous player.
How to Play
  1. Randomly pick one player to start, and the rest play through clockwise.
  2. Player have to pick one from closed deck or open deck in your round, and discard one to open deck.
  3. Player has 20 seconds to pick one card from closed deck or open deck, and after that will has 20 seconds to discard.
  4. 13 cards definitely at the end of each round.
  5. If over 20 seconds:
    Not pick yet – Automatically pick one card from closed deck.
    Picked but not dropped – Automatically discard the new one.
  6. If play finished all the 13 cards are arranged in a proper Sequence and Sets but timeout, that will automatically accomplishes a valid declaration.
How to Win/Declare
  1. Make sure all the 13 cards are arranged in a proper Sequence and Sets, and select your unwanted card and selet “Declare” instead of “Discard”.
  2. Proper Sequence includes one pure sequence and an impure sequence. The rest sequence should be a group of 3 or more consecutive cards with same suit or group of sets.
  3. Proper Sequence as long as the conditions are met, there is no maximum card limit for the group.
  4. First life is a Pure Sequence without any Jokers, but if suit of Printed Joker will be applicable is valid to a group of pure sequence.
Reward
  1. First valid declaration and click “Declare” will be winner.
  2. If both open deck and closed deck are used up, that will be calculated through your hand instantly, who calculated minimal points is the winner.
  3. All players have to calculated points except for the winner, the reward is the points and bet multiplied.
Points Calculated
  1. A, K, Q and K are all carry 10 points each, both Joker and Printed Joker are 0, other cards have point value same as their face value.
  2. If the player has formed pure sequence (1st Life), the value of cards that are not in sequemce are calculated.
  3. If the player has formed 2 sequences including pure sequence (1st Life and 2nd Life), the value of cards that are not in sequence are calculated.
  4. If the player has formed 2 sequences including pure sequence and formed another set or sequence (pure and impire are valid), the value of cards that re not in the sequence is calculated.
  5. If player misses the declararion chance and other players accomplish a valid declaration and will be 2 points calculated.
  6. 80 points calculated at most.
Rewards

Rewards = ( Total Losses Points x Per Point ) x 0.95

Pure Sequence
  • Pure sequence is a group of 3 or more cards of the same suit, placed in consecutive order, and without any Joker.
  • Ace could be biggest or smallest, but not formed a group by K, A, 2: A23 / 234 / 345 …… JQK/QKA
Sequence
  • An impure sequence is a group of 3 or more cards of the same suit with one or more Joker used.
  • A could be biggest or smallest, but not formed a group by K, A, 2: A23 / 234 / 345 …… JQK/QKA
Sets
  • A set is a group of 3 or 4 cards of the same value but of different suits.
  • Set can includes Joker or Printed Joker.
Drop

Player can choose to drop a particular game if you think that the dealt cards to you are not good.

First Drop

Drop points before picking a card: Lose 20 points.

Middle Drop

Drop points if player had picked a card in that game: Lose 40 points.

Leave Table

-No other player accomplishes a valid declaration:

  1. If the Player hasn’t picked any cards taken as the First drop.
  2. If player has ever picked from open or closed deck before leaves the table considered a Middle drop.

.If the player leaves the table already but other player accomplishes a valid declaration before the player’s next turn, that points will be calculated according to the player’s hand.

Lucky Number (JILI)

 

Game Type
 RETURN TO PLAYER
Publisher
Chess Game JILI

Game Rules

  • A classic, famous and fair betting game with simple rules in the Blockchain.
  • Just needs to guess one result number and bet.
    img
  • The RED number is result which is according hash value generated in the EOS blockchain to determine.
  • The GREEN number is the prediction of player.
  • Hold the slider and swipe left and right to decide your GREEN prediction number, and winning depends over or under than RED result.
    [OVER]:Predictable range:04~98
    [UNDER]:Predictable range:01~95
  • Can not change your prediction after click [Start].
  • Check the result per roll in the [Block transaction hash value] of [Block info] on the top screen.
  • Click the number of [Block Height] to check the detailed statistics.
  • If the number of result is same as the predicted number that bet will be refunded.
  • The RED number [99] image as above as an example:
    Assuming the block height of the round is 134579961
    Hash Value: 080586f93deeed45bc8e09bfa09448a4f2ba91b01b040a9e42c20cc843f22099
    (Appear the first two numbers from rightmost is winning result.)
  • The player’s bet transaction block as the betting block. The result block will following the betting block.
    e.g. The Player’s betting block is 134579960 that result block will be 134579961
  • If img appears that means the result number is ahead of the hash value, due to limited by screen size. Click the hash value to confirm.

Verifiable Fairness

  1. Every bet is fair and transparent in each guessing games.
  2. Every bet of the result is according hash value generated in the EOS blockchain to determine.
  3. The detailed statistics of fair third party can be found via click the “FAIRNESS BLOCK INFO” on the top screen.
  4. The EOS blockchain will auto-generate the hash value and compare it with the characteristics of the game rule to produce the result of every betting, and definitely not external interference can be performed.
  5. All results are based on the final blocks generated of the hash value in the EOS mainnet.


Journey West M (JILI)

 

Game Type
 RETURN TO PLAYER
Publisher
Chess Game JILI

img
Jackpot Streak

  • Beat img and bet on the main lantern to win the img

    The higher the bet on the main lantern, the bigger the jackpot

Characters and corresponding prizes

Lantern Rewards

 

Battle Wheel

When the wheel turns to the same character, you will enter a battle level. If Sun Wukong wins the fight, you gain lantern rewards of up to 24 lanterns.

Special Levels
img

When the running lights are imgor img, Sun Wukong will transform into the Crazy Sun Wukong Mode (you will win the battle and gain the bonus lanterns)

How to play

You can choose 4 characters (3 colors), a total of 12 choices for betting, each with different odds, testing the player’s wits and betting combinations for the prize.

If you disconnect or leave the game before the prize draw, all bets for the game will be cancelled and returned.
img             img

Game Rules

  1. Winnings = Bet x Pay
  2. In the event of any malfunction that causes the outcome of the game to be undecided, the game round will be invalid.


iRich Bingo (JILI)

 

Game Type
 RETURN TO PLAYER
Publisher
Chess Game JILI

img
Game Rules

  • There is a certain chance that a wild ball will appear when the ball is drawn, and after wild ball appears, the player can decide the number of the wild ball which based on 2~4 numbers with the highest ready hands amount.
  • After selection, the wild ball will be changed to the corresponding number. If player has not selected the number, the number with the hightest winning amount will be automatically selected after 10 seconds.

Collect Prizes and Draw Prizes
img

  • The game will randomly activate 3 collectable prizes
    Each time player win the prize, player will collect it, and when player reach the corresponding number, player will be able to play the lucky draw.
  • The number of draws available varies depending on the difficulty of the prize, with up to 3 draws.
  • When the lucky draw is finished, the collectable prizes will be changed and recreated, and the collection target will not be changed until it is completed.
  • The task will be reset if the game is not bet for 3 days .

Free Ballimg

  • During the extra ball purchasing stage, there is a chance triggers a free ball, it makes the next ball can be obtained for free.
  • If there is no purchase for more than 10 seconds, it will be automatically purchased for the player.

How to play bingo
img

  • another player’s profile to see the bets placed by that player
  • Player can buy 1~20 bingo cards per game, the more player buy, the higher the chance player win.
  • If you complete any of the paylines in the chart, you will receive the corresponding payout.
  • Once the payline is completely coveredby a payline with higher odds, the prize with highest odds will be taken.
  • The odds are calculated based on the unit price of the bingo card.
    img
  • After 30 balls have been drawn, additional balls can be purchased if the amount and number of ready hands reaches a certain level.
  • A maximum of 10 additional balls can be purchased, and each purchase amount will vary according to the ready hands amount achieved.