Baccarat(JILI)

 

Game Type
 RETURN TO PLAYER
Publisher
Chess Game JILI

Instructions

  1. Play with 8 decks of playing cards (excluding the Jokers).
  2. If a “Gold Card” is drawn during a round, there will be an immediate change to a new shoe (8 new decks of cards) after the round is over.
  3. After every change to a new shoe, the “Gold Card” is fixed in the position of the third to last deck of cards in the shoe.
  4. After each change to a new shoe, 8 cards will be drawn to burn the cards. They will be directly put into the “burn box” and will not be used, and then the new round will begin.
  5. During the betting time, you can choose any area to place your bet.
  6. At the end of the betting time, the dealer will deal the cards, show the cards, and decide the outcome of the game.
    The winning area is determined according to the outcome of the game, and the prize money placed in the winning area according to the odds.
  7. The actual total betted amount is mainly based on “BET” at the bottom of the screen, and the denomination of the table chips is displayed as an approximate value.
  8. If the player completes placing a bet during the betting phase (based on the system time) but leaves the table for some reason, the betted amount for that round will be refunded.
  9. If a player completes placing a bet during the showing phase (subject to the system time) but leaves the table for some reason, the player will be awarded corresponding points according to the round’s result after the round is settled.
[Point Calculation]

A = 1 point
2 ~ 9 = 2 – 9 points
10, J, Q, K = 0 points
Add up the total points of the playing cards and take the unit-digit number as the “final point” for determining the outcome.

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[Determining a Win or Loss]
  1. During the showing phase, the banker and the player each get two cards at the beginning, and determine whether or not they need to draw cards according to the “drawing rules.”
  2. After the cards have been drawn, the banker and player will see how many “final points” they have and the one with the higher amount of points is the winner.
  3. If the “Final Points” of the Banker and Player are the same, it will be regarded as a “Tie”.
  4. If there is a “Tie” in the round, the betted chips for the “Banker and Player” for the round will be refunded.

Drawing Rules

  1. When the banker or the player starts two cards and the total amount of points is 8 or 9 points, it is called a “Natural”.
  2. When either side has a “natural,” no draws are made, and the outcome is determined directly.
  3. If neither the banker nor the player has a “natural,” the following rules will be used to draw out cards.

    D = Draw third card
    S = Stand

Odds Table

Winnings = Winning Area Bet Amount X Winning Area Odds
Example: Bet 100 each in the “Player Win” and “Tie” area, and the final result is a “Player Win”.
Bonus = 100 x 2 = 200

Roadmap

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  1. BEAD ROAD
  2. BIG ROAD
  3. BIG EYE BOY
  4. SMALL ROAD
  5. COCKROACH Road
  6. Prediction Function
  7. Round Information
  8. Zoom Settings
Road Map – Marker Road
  1. Record “Banker Win”, “Player Win”, “Tie”, “Banker Pair”, “Player Pair”
  2. The upper left corner is the first record.
  3. New records will be filled out in order downwards, and new lines will be filled out when full.
  4. When the entire form is filled out, it will be refreshed and start recording again.

Road Map – Big Road

  1. Record “Banker Win”, “Player Win”, “Tie”, “Lucky 6”, “Banker Pair”, “Player Pair”
  2. The upper left corner of the “Big Road” is the first record.
  3. The new records will be filled out in order downwards, and the records will continue to be filled out the right.
  4. If the color of the hollow circle changes, a line break is required.
  5. If a “Tie” and “Pair” appear at the same time, the “Tie” will be displayed first.
  6. When the entire form is filled out, it will be refreshed and start recording again.
 
Derived Road Map – Big Eye Boy
  1. The Derived Road Map is determined and extended from the Road Map of the “Big Road”.
  2. The upper left corner of “Big Eye Road” is the first record.
  3. When the “Big Road” current round is recorded in the “first horizontal line” Compare the record lengths of “the first and second vertical line from the left” recorded in this round’s “Big Road”
    If they’re the same length, the “Big Eye Road” is displayed as a red hollow circle.
    If they’re different lengths, the “Big Eye Road” is displayed as a blue hollow circle.
  4. When the “Big Road” current round is recorded “above (and including) the second horizontal line”
    Compare the two records of “one cell to the left, and one cell to the top” in the “Big Road’s” current round records to see if there’s anything recorded .
    If the records are the same, the “Big Eye Road” is displayed as a red hollow circle.
    If the records are different, the “Big Eye Road” is displayed as a blue hollow circle.
  5. If the color of the hollow circle changes, a line break is required for the record.
  6. When the entire form is filled out, it will be refreshed and start recording again
Derived Road Map – Small Road
  1. The Derived Road Map is determined and extended from the Road Map of the “Big Road”.
  2. The upper left corner of “Small Road” is the first record
  3. When the “Big Road” is recorded in the “first horizontal line”
    Compare the record lengths of “the first and third vertical line from the left” recorded in this round’s “Big Road”
    If they’re the same length, the “Small Road” is displayed as a solid red dot.
    If they’re different length, the “Small Road” is displayed as a solid blue dot.
  4. When the “Big Road” current is recorded “above (and including) the second horizontal line”
    Compare the two records of “the second cell from the left, and one cell to the top” in the “Big Road’s” current round records to see if there’s anything recorded .
    If the records are the same, the “Small Road” is displayed as a solid red dot.
    If the records are different, the “Small Road” is displayed as a solid blue dot.
  5. If the color of the solid dot changes, a line break is required for the record.
  6. When the entire form is filled out, it will be refreshed and start recording again.
Derived Road Map – Cockroach Road
  1. The Derived Road is determined and extended from the Road Map of the “Big Road”.
  2. The upper left corner of “Cockroach Road” is the first record
  3. When the “Big Road” is recorded in the “first horizontal line”
    Compare the record lengths of “the first and fourth vertical line from the left” recorded in this round’s “Big Road”
    If they’re same length, the “Cockroach Road” is displayed as a red slash.
    If they’re different lengths, the “Cockroach Road” is displayed as a blue slash.
  4. When the “Big Road” current is recorded “above (and including) the second horizontal line”Compare the two records of “the third cell from the left, and one cell to the top” in the “Big Road’s” current round records to see if there’s anything recorded .
    If the records are the same, the “Cockroach Road” is displayed as a red slash.
    If the records are different, the “Cockroach Road” is displayed as a blue slash.
  5. If the color of the slash changes, a line break is required for the record.
    When the entire form is filled out, it will be refreshed and start recording again
Road Map – Prediction Function

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This function is to simulate the result of the Banker and the Player in the next round. This function also assists players to quickly understand the trend of the derived road maps.

img Simulate the next round as a Player Win

img Simulate that the next round as a Banker Win

Road Map – Round Information

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Records the “number of rounds for this shoe”, “number of player wins”, “number of banker wins”, “number of ties”, “number of banker pairs”, and “number of player pairs”.

Road Map – Zoom Function
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Players selecting Manual Zoom will need to tap to zoom out or zoom in.

If Auto Zoom is selected, the Road Map will automatically zoom out during the card showing phase; the Road Map will automatically zoom in durring the betting phase.

Description of Interface
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  1. Player nickname, total amount of currency
  2. The total betting amount of the round
  3. Switch chips function, you can switch between different chips to place bets.
  4. Auto: Automatically bet using chips that were used during the last round.
  5. Rebet: Repeat placing a bet for one time with the amount of chips that was used for the previous round.
  6. Clear: Clear all betted chips in this round.

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